This project has been near and dear to my heart long before I wrote a single line of code. That said, I think it’s understandable I”m pretty nervous about this pre-announcement. BUT, I also look forward to helping people change their lives for the better. Count this as a semi / unofficial announcement. 🙂 Several …
Tag Archives: iPhone
Will Hybrid Mobile Apps Prevail Over Native?
I’ve been wrestling with this question for some time, and I thought this post may help sort out my thoughts and opinions while giving you some important insight. Are hybrid mobile apps going to become the developer’s choice anytime soon? The debate can be pretty heated as companies choose one technology over the other. Hybrid, …
Continue reading “Will Hybrid Mobile Apps Prevail Over Native?”
Quiet NSLog() in Release Builds
On the heels of the previous post, here’s a little snippit I picked up from Marek Bell to quiet NSLog() output in release builds. Add this to your {MyApp}-prefix.pch file #ifndef __OPTIMIZE__ #Â Â Â define NSLog(…) NSLog(__VA_ARGS__) #else #Â Â Â define NSLog(…) {} #endif The reasoning behind using __OPTIMIZE__ is that it’s set only on release builds …
Quiet the Console – PhoneGap / iOS
I have a confession – I’m a console logging junkie. I just like to see what’s going on. While that may be great for development, at some point you’ll have to quiet the logging down for production. Really – doing enough logging will slow everything down each time you’ve inserted a console.log() into your code. …
Cocoa Zombies – NSZombie
Found this great little debugging tip over at MarkJ.net. The short of it: You can use NSZombie tracking to debug memory crashes in your code. Great find – this whole time I was kinda under the impression that there was a lot of educated guessing involved based on where your fingers last touched code. I’m …
Trends and Trajectory
As 2009 comes to a close I’m sitting in a nice, comfy coffee shop, working on some code for an iPhone app I wanted to release a couple weeks ago. I’m not going to be hard on myself. The Holiday season came upon us and there became more important things like family, friends, and feasts. …
Case in Point: Orbital iPhone App
Check out this article in TUAW about how an iPhone app, Orbital, isn’t really making it for the developer after less than (nearly?) 100,000 units sold. The article suggests it’s just a case of bad luck. True? I’m not so sure. Here’s why. Saturation It seems to me that the App Store is pretty saturated. …
Thoughts for the App Store
With regards to last night’s post on App Store pricing itself into an unprofitable wasteland, I thought of something. What if there were two versions of the App Store? One for inexpensive, useless, or just plain bad apps, and another for apps that met certain price, quality, or other criteria? For those wishing to make …
Race to the Bottom: iPhone App Store Pricing
I’ve had a notion for some time that the price wars on the app store may be detrimental to the community. I know I’m not alone in this feeling, and have found others online who would agree. Finding like-minded developers isn’t my goal. I’m wondering when, or if, the App Store will begin to resemble …
Continue reading “Race to the Bottom: iPhone App Store Pricing”
My First Native iPhone App
It’s Thanksgiving Day weekend – one of my favorite of the year – because it gives me the chance for some nice, quiet R&D time without the pressure of clients or projects asking to get things done. This week I finally made it through enough of my Objective-C/Cocoa/iPhone books that reading further felt like I …