Case in Point: Orbital iPhone App

Check out this article in TUAW about how an iPhone app, Orbital, isn’t really making it for the developer after less than (nearly?) 100,000 units sold. The article suggests it’s just a case of bad luck. True? I’m not so sure. Here’s why. Saturation It seems to me that the App Store is pretty saturated. …

Thoughts for the App Store

With regards to last night’s post on App Store pricing itself into an unprofitable wasteland, I thought of something. What if there were two versions of the App Store? One for inexpensive, useless, or just plain bad apps, and another for apps that met certain price, quality, or other criteria? For those wishing to make …

Race to the Bottom: iPhone App Store Pricing

I’ve had a notion for some time that the price wars on the app store may be detrimental to the community. I know I’m not alone in this feeling, and have found others online who would agree. Finding like-minded developers isn’t my goal. I’m wondering when, or if, the App Store will begin to resemble …

Compile Multiple App Versions in XCode

Well on my way to becoming comfortable with Objective-C and Cocoa, I came across the need to create two versions of an app I was working on – one a “Lite,” and the other a full version. Branch merging scares me Like any good developer, I use source control management to keep tabs on my …

Hey there! Come check out all-new content at my new mistercameron.com!